
A lot of it comes down to experience and personal preference. But getting an indie game onto consoles is kind of a big, complicated, expensive pain in the ass anyway. I got more done in two days than a fortnight in Gamemaker, but your mileage may vary. Of course you could also use the built in sprite editor in Game Maker Studio 2, but I wouldn't use it, it's a bit confusing. This means that whether you’re an advanced developer or a beginner, you can use GameMaker Studio 2 to.
#GAME STUDIO MAKER 2 REDDIT PRO#
GameMaker Studio 2 is a fantastic platform that allows anyone, from a high school student to a pro to create games and then export them from a single codebase to various platforms, including Desktop, Mobile, Web and Consoles.

I would recommend it since it's only like 15, and it has onion skinning which allows you to animate things much easier. oYo Games, the company behind GameMaker is now part of Opera. Porting a Godot game to consoles requires working with an outside company. 2y I mainly use Aseprite for making sprites. I used GM for years (loved it back in the day), before switching to Godot, and to be fair it does have a built in Sprite editor, and slightly better tools for putting together tile-based levels, but overall I'm really glad I made the switch (I sure as hell wasn't gonna deal with that subscription crap). I also find it's physics to be more reliable. The animation_player is a godsend and makes a lot of things much easier than GM, and the node-based system allows you to group node-objects together to make more complex objects like a character with multiple collision boxes much easier than in GM (in my experience).
#GAME STUDIO MAKER 2 REDDIT FREE#
It's also completely free while GM has adopted a rather pricey subscription-based system. On the other hand, Gamemaker Studio 2 is detailed as ' A 2D development environment '. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

GameMaker is easier to use at first, but once you get the hang of Godot I think it becomes the faster easier tool. Unity is the ultimate game development platform.
